Mobile Games Tech-Art Experience
Sciplay
Sciplay
Engine
Unity3D
Genre
Hyper-Casual
Role
Tech-Artist/Designer
My Contribution
- Was part of a new and unique department meant to explore a new 'Hyper-Casual' direction for the company.
- Made all logos, animations, art assets etc.
- Assembled all scenes in-engine
- Created rigs, both 2D and 3D, for a large variety of objects and characters.
- Wrote tools in C# and Python to assist in the production flow.
- Wrote design documents and made sure everyone is syncronized.
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Videos
Ilyon
Ilyon
Engine
Cocos2D
Genre
Hyper-Casual
Role
Tech-Artist
My Contribution
- Assembling scenes inside the Cocos2D engine.
- Optimizing assets and order hierarchies to keep projects accessible and lightweight.
- Creating backend tools/templates along with developers to help the art and production departments streamline their process.
- Disassembling and rigging 2D characters for use by the animation department.
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Videos
Ghost Hunt
Personal Project
Engine
Unity
Genre
Action
Role
Solo Developer
My Contribution
- Game Design
- Project Structure
- Programming
- Optimization
- VFX and graphics
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Slav Bruner
Technical Artist | Unity Developer