Mobile Games Tech-Art Experience

Sciplay

Sciplay

Engine

Unity3D

Genre

Hyper-Casual

Role

Tech-Artist/Designer

My Contribution

  • Was part of a new and unique department meant to explore a new 'Hyper-Casual' direction for the company.
  • Made all logos, animations, art assets etc.
  • Assembled all scenes in-engine
  • Created rigs, both 2D and 3D, for a large variety of objects and characters.
  • Wrote tools in C# and Python to assist in the production flow.
  • Wrote design documents and made sure everyone is syncronized.

Gallery

Sciplay image 1
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Sciplay image 2
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Sciplay image 3
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Videos

Ilyon

Ilyon

Engine

Cocos2D

Genre

Hyper-Casual

Role

Tech-Artist

My Contribution

  • Assembling scenes inside the Cocos2D engine.
  • Optimizing assets and order hierarchies to keep projects accessible and lightweight.
  • Creating backend tools/templates along with developers to help the art and production departments streamline their process.
  • Disassembling and rigging 2D characters for use by the animation department.

Gallery

Ilyon image 1
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Ilyon image 2
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Videos

Ghost Hunt

Personal Project

Engine

Unity

Genre

Action

Role

Solo Developer

My Contribution

  • Game Design
  • Project Structure
  • Programming
  • Optimization
  • VFX and graphics

Gallery

Ghost Hunt image 1
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Ghost Hunt image 2
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Ghost Hunt image 3
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Ghost Hunt image 4
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Ghost Hunt image 5
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Ghost Hunt image 6
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Ghost Hunt image 7
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Ghost Hunt image 8
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Ghost Hunt image 9
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Ghost Hunt image 10
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Slav Bruner

Slav Bruner

Technical Artist | Unity Developer