Slav Bruner
Technical Artist | 3D Rigger
Reel
Skills
Software Proficiency

Maya

Blender

Unity

Unreal

C#

Python
Productions

Everhaven
2023-2024
3D Rigger | Technical Artist
Funkeyz Animation Ltd | Phoenix Lab
Video Game

Muppet Babies
2020-2021
3D Rigger
Snowball Studios Ltd | Disney
TV Series

Cocomelon
2020-2021
3D Rigger
Snowball Studios Ltd.
TV Series
Experience
3D Rigger | Technical Artist
Freelance
Feb 2023 - Present
Rigged assets for various short films, TV shows, commercials and web applications. For Phoenix Lab's Everhaven, I rigged and skinned diverse characters, clothing, pets, and enemies, and ensured compliance with Unreal Engine and the pipeline requirements. Developed PyQt5 tools to streamline joint placement for cloth variants. Created solutions to prevent intersections in thin clothing for low poly count meshes.
3D Rigger
Snowball Studios Ltd.
Jul 2020 - Jul 2021
During my work on Disney's Muppet Babies and Cocomelon, I contributed by rigging and skinning props, characters, and their variants in Autodesk Maya. I developed tools using PyMEL to streamline workflows and automate rigging for large sets. I optimized heavy scene files to ensure smooth performance for animators and occasionally acted as a generalist, resolving shading and modeling issues. Collaborating closely with department leads and cross-functional teams, I also wrote comprehensive documentation and supported fellow riggers by reviewing work and tackling complex rigging challenges.
Technical Artist | Designer
SciPlay
Feb 2019 - Feb 2020
I had the opportunity to lead the creative vision of a new Hyper Casual team at Sciplay. I created everything from art assets to animations and UI. I organized and managed schedules, authored documentation and coordinated clear communications across departments. With regards to the technical aspect, I wrote tools in C# for Unity, improved out-of-engine workflows with Python, rigged characters and optimized assets for mobile performance, along with assembling Unity scenes.
Technical Artist
Ilyon
Oct 2018 - Jan 2019
While working with the Cocos2D game engine, I assembled scenes and assets, disassembled characters for animation, and optimized art assets to align with the engine's infrastructure.
Education
3D Animation & Modeling
IAC - Israel Animation College
2018 - 2021
Graduated studies of 3D animation, modeling, shading, rigging and rendering.

Slav Bruner
Technical Artist | Unity Developer