Reel

Skills

Rigging
C#
Python
Unity
Animation
Modeling
Pipeline Development
Game Development

Software Proficiency

Maya

Maya

Blender

Blender

Unity

Unity

Unreal

Unreal

C#

C#

Python

Python

Productions

Everhaven

Everhaven

2023-2024

3D Rigger | Technical Artist

Funkeyz Animation Ltd | Phoenix Lab

Video Game

Muppet Babies

Muppet Babies

2020-2021

3D Rigger

Snowball Studios Ltd | Disney

TV Series

Cocomelon

Cocomelon

2020-2021

3D Rigger

Snowball Studios Ltd.

TV Series

Experience

3D Rigger | Technical Artist

Freelance

Feb 2023 - Present

Rigged assets for various short films, TV shows, commercials and web applications. For Phoenix Lab's Everhaven, I rigged and skinned diverse characters, clothing, pets, and enemies, and ensured compliance with Unreal Engine and the pipeline requirements. Developed PyQt5 tools to streamline joint placement for cloth variants. Created solutions to prevent intersections in thin clothing for low poly count meshes.

3D Rigger

Snowball Studios Ltd.

Jul 2020 - Jul 2021

During my work on Disney's Muppet Babies and Cocomelon, I contributed by rigging and skinning props, characters, and their variants in Autodesk Maya. I developed tools using PyMEL to streamline workflows and automate rigging for large sets. I optimized heavy scene files to ensure smooth performance for animators and occasionally acted as a generalist, resolving shading and modeling issues. Collaborating closely with department leads and cross-functional teams, I also wrote comprehensive documentation and supported fellow riggers by reviewing work and tackling complex rigging challenges.

Technical Artist | Designer

SciPlay

Feb 2019 - Feb 2020

I had the opportunity to lead the creative vision of a new Hyper Casual team at Sciplay. I created everything from art assets to animations and UI. I organized and managed schedules, authored documentation and coordinated clear communications across departments. With regards to the technical aspect, I wrote tools in C# for Unity, improved out-of-engine workflows with Python, rigged characters and optimized assets for mobile performance, along with assembling Unity scenes.

Technical Artist

Ilyon

Oct 2018 - Jan 2019

While working with the Cocos2D game engine, I assembled scenes and assets, disassembled characters for animation, and optimized art assets to align with the engine's infrastructure.

Education

3D Animation & Modeling

IAC - Israel Animation College

2018 - 2021

Graduated studies of 3D animation, modeling, shading, rigging and rendering.

Slav Bruner

Slav Bruner

Technical Artist | Unity Developer